![]() ![]() However, you will have to earn those tools and work hard to improve them." Murkoff will provide tools you can use to increase your stealth capabilities, create opportunities to flee, slow down enemies, and more. That’s truly impressive by any standards."In pure Outlast fashion, the core gameplay involves avoiding enemies, hiding from them, and trying to run away. In the end, Outlast went from a $1 million budget garnering $64 million in revenue from sales ($45 million CAD after a portion was given to distributors). We didn’t have a marketing budget, so it was our way to do marketing without having to spend money.” We’ll never know what the first month sales would have been without PS Plus, but I personally think it was the right move. ![]() “We also knew we had DLC in the pipeline, so it would increase the number of potential buyers for the DLC. “Our plan was to start a franchise, and we knew we needed as many people as possible to be aware of that franchise,” Morin added. It wasn’t as praised as the original, but it was still a great horror experience. Outlast 2 was released not too long after that. ![]() After that, it didn’t take too long for Outlast to be noticed by the streamer community, which was thriving at the time as well. Red Barrels’ CEO, Morin, said that establishing their own studio was the only way to create that kind of game “without having to worry about all of the stuff that big studios have to worry about.” Eventually, they did find an investor, which allowed the game to have a budget of $1 million.Īnother curious thing is that Outlast reached a huge number of players when it joined the library of “free through PS Plus” games. ![]() Maybe on that side there was a lack of knowledge or understanding in terms of the industry.” The thing we were hearing the most was that they’d rather invest $50,000 in ten projects than $500,000 in us. On the VC side, it was still the mobile bubble. We were 18 months without a salary, except for little contracts here and there. “We couldn’t find anybody to invest,” Morin recalled. So, how did Outlast become so successful? Red Barrel co-founders David Chateauneuf, Hugo Dallaire, and Philippe Morin (all of whom previously worked at Ubisoft Montreal and EA Montreal) recently commented just how tough things were at the beginning. ![]()
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